Fusion is an awesome tool you can use with your CNC because you can do fancy cuts like 3D curves, slopes, and complex layers. BUT it can also be a little daunting. Before we dive in, here are a couple things to help you follow along. Lastly, this wasn't a sponsored project or anything, but we'll go ahead and link to Fusion and the CNCs we used in this video:. Did you use this instructable in your classroom? Add a Teacher Note to share how you incorporated it into your lesson.

First off we're gonna go over the different types of carving a CNC can do. Most common are outlines around a shape or flat surfaces at different depths. You can make a lot of really cool stuff using just these types of cuts, but you can also carve more 3D looking shapes or do really complex designs with multiple flat surfaces, way more than you would wanna calculate manually.

These fancy cuts are big deal for a computer to do, but a computer doesn't know what's in your head, so we'll show you how to tell it what's in your head. So this video's about how to cut fancy things on your CNC, not how to model them in the first place, so we're gonna skip over CAD and save that tutorial for another time. But you can download our file and follow along, no 3D modeling experience required. This means we're jumping straight into CAM, which is the meatiest part of our tutorial.

In order to explain all these steps, we're gonna show you how to make Kevin. Kevin is this little smiley face guy. The setup window with a few tabs will pop up. Some people define their material, or stock, directly in the setup tab. Then choose the origin from your stock box point, or model box point. Some machines auto home to a certain point, so you should set your origin to that location. For Carvey that is the top of your material in the bottom left corner.

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But for a lot of other machines like the X-Carve you can set your home point almost anywhere. We pick a spot that makes sense for the model like the middle of the piece or a corner.

In general you wanna choose the top of your material as the home point. Make sure to enable your cloud library that way your tools, post processors, and other assets are easily shareable between computers. To enable it, click on your account drop down in the upper right, and choose preferences.

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First open up your tool library from the Manage menu on the top bar. And enter the dimensions of your tool, measuring with calipers.

Fusion 360 CAM for CNC Beginners

So you can skip this step if you want. The cutting and plunge feedrates are probably the most important numbers here because they determine how quickly the bit moves through material. We actually use Easel to cheat on this. Next you define the toolpaths, which are the paths the tool is gonna take to cut your model out of the material.

This is essentially an easy button to rough out your shape from the stock as efficiently as possible. It makes room for your tool to do more detailed passes later. This could be used as the only operation or you can leave stock and finish it up in other operations.

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Parallel Passes are great for cleaning up rounded areas. We like doing two sets perpendicular to each other. Our final toolpath is usually a 2D Contour. This is a nice smooth last pass and it also has the option to add tabs! Any path you choose has further details you can customize.

We'll dive into Adaptive Clearing options so you can see how to handle these details.Presented by. You two in the back stop snickering. It burns the nostrils to say this a bit, but I want you to forget about mates for a few minutes. But even before that, you consider how to build and organize the parts and assemblies? Parametric modeling is great for many, but not so friendly for conceptual modeling. I faced this frustration many times when just wanting to model up an idea—thinking about assembly structure when I just wanted to think about assembly design.

Sound familiar at all?

fusion 360 select pattern

Well, this is where Fusion approaches assemblies a little differently. In our first articleI mentioned five features in Fusion and one of those features was As-Built Joints. You know, in contrast to bottom-up modeling: Creating parts and adding them to an assembly. Yet, just this week I opened a model and somehow all references were lost. There are other things we just accept as normal. Things we write manuals and methodologies around. Things like: renaming a file while keeping the reference, breaking up an in-context assembly parts to reassemble them, editing each part separately to apply a simple fillet to both of them, or going even deeper and editing sketches that drive multiple features to fix something that went wonky.

Normal, everyday assembling modeling life, right? Well, if you were to wad those processes up, fire them into the sun and re-write a CAD system, how would you do it differently? My favorite top-down approach is to use sketches to drive multiple parts. In Fusiona sketch is available to any feature, body, or component in a design without the need to copy or convert it. Features can be applied across multiple bodies or components, all during the same active command.

Joining a feature to an existing body and adding a new body or component is all done within the same command.There are some basic concepts that are used throughout the Fusion API and understanding these concepts will make the API much easier to understand and use. Many of these objects have a one-to-one correspondence with the things you are already familiar with as a Fusion user. Through functionality provided by the ExtrudeFeature object you can do the same things you can do through the user-interface.

For example, you can create a new extrusion, get and set its name in the timeline, suppress it, delete it, or even access and edit the associated sketch.

fusion 360 select pattern

For example, using the API, it is possible to query a model and extract all of its geometry. Another example of an API only capability is the ability to create new commands and add them to the Fusion user interface. One of the basic differences between using the Fusion user interface and the API is how specific objects are accessed. With the user interface, you select click on things graphically in the browser,the timeline, and in the graphics window.

New objects are created using dedicated commands such as 'Extrude' to create an extrusion or 'Box' to create a new box. The Fusion object model is a hierarchical structure of objects that is represented in the chart shown below. This chart is a useful tool when working with the API. You can download a printable pdf version of the chart here.

Shown below, is the portion of the object model used when creating extrusions. The Application object, at the top level, represents all of Fusion The Application object provides access to application wide properties as well as to its direct children Documents being the most important.

Documents can contain different types of data such as modeling or CAM data. The Design object represents all of the modeling data within the document.

The Design object includes a single, top-level component known as the root component.

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All of the sketches, features, construction geometry, components, etc. All of the objects are organized in this parent-child structure in the object model.

In most cases it should be fairly logical what the structure to get to a particular object is. For example, if you want to access a specific sketch line, think about what would own a sketch line. All of the various types of sketch entities are owned by a sketch and a sketch is owned by a component. In many cases the same structure is represented in the browser. All objects in Fusion support the following functions: objectType — Returns a string indicating the type of object. This can be used in combination with the objectType property to check to see if an object reference is a particular type.

IsValid — Returns a Boolean indicating if the object reference is still valid i.Design, engineering, and manufacturing are undergoing a digital transformation, and the need for a collaborative product development environment is becoming an ever-growing requirement. This course builds upon digital manufacturing trends and foundational CAD concepts discussed in Course 1 of this series by introducing Fusion as a problem-solving tool.

This course has given me what I wanted In the end I would like to say ' Thank you' Autodesk and Coursera. This Course is just Fantastic! It Teaches you Everything you need to know about the basics of designing!

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Sketching and modeling are the essential features to any CAD program. With Fusionyou can approach sketching and modeling in various ways choosing the approach that is best suited for you. Using Fusion modeling tools, you can import a model and use it as reference images to help you get started quickly.

Parametric modeling features allow you to work with precise measurement, setting model parameters and dimensions. The end goal is to get you visualizing your designs quickly and easily. Loupe Copy. Enroll for Free. From the lesson. Extrude Fillet Feature Pattern creation Creating a construction plane Combine boolean operations Taught By. Try the Course for Free.

Explore our Catalog Join for free and get personalized recommendations, updates and offers. Get Started. All rights reserved.This is web-based 3D Modeling software produced by Autodesk. One of the nice features is that it lets me share my models with others. Meet the parameters box.

Four Fusion 360 Assembly Features That Will Make You Forget About Mates

You can also add your own. For this tutorial we will be making a box to store small tools in. You can move the slider back and forth to see different stages.

Before I even began making the box, I sat and thought about how I would put together the model. So I came up with five things that would define my box. Your best friend. Secretly math. Thickness — How thick the walls and the lid are. I also derive the thickness of the ribs on top from this number. Next came the sketch. I tend to think of the process as graphical programming. One mistake I see a lot of newbies make is to completely ignore the dimension tool shortcut: D and the constraints panel.

Grasping this lets you create models that will expand and adjust with changed dimensions and design considerations. It also dramatically speeds up your drafting time. Once the profile of the part was finished I selected the lid profile and the box profile and extruded the box. Again, since I want a parametric part at the end, rather than entering numbers during this step I enter in the variables I had set previously.

Right now the box is a lid and an extrusion without ends. I need to cap the ends of the box. To do this, I will use a plane and the mirror operation to copy the ends to both sides.

fusion 360 select pattern

If that sentence is off, another way to think of this is pseudo code. Once it starts to click that you are not drawing the shape or modeling it in a traditional sense, Fusion starts to make a lot more sense.

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You are programming in a visual way. A side note, the mirror and pattern commands in Fusion are really cool, but complicated.

Next I added some decorative features to the lid.

Webinar Advanced Sketching

This was similar to the previous steps: make a sketch that is dimensioned with the variables, then extrude or cut using the sketch. I used the slot tool to add ridges to the top for grip. Oh no!You have been detected as being from. Where applicable, you can see country-specific product information, offers, and pricing. Get Fusion for educational institutions here. We need additional information to enable your account to download educational software.

You will be prompted to sign in again. License expired? Eligible users can request an extension of their education license for Fusion here. Please visit the E-mail Support section at the bottom of the page and complete the form. Download a free 3D model and discover how easily you can customize it. The license and other terms for contributing and using this asset is found in the Autodesk Terms of Use. To receive the model you must be signed in and have Fusion installed.

Sign in and get access. Get started in Fusion Live and recorded webinars. Free lesson plans, projects, and course. Get everything you need for a multi-week course in product design with Fusion Free Fusion video training. Get a free education license for Fusion Available for Mac and PC.

Not a student or educator?When machining multiple components, some operators will decide to load stock in a vise, run the job, then repeat. This workflow will reduce the amount of time required to set up a job. Fusion recognizes when components are patterned. Learn how to protect your toolpaths when iterating on multiple design iterations.

Stop CAM toolpaths…. Hello folks, I would love to be able to make this work. I have about 12 parts laid out but no matter how I set it up, no cam operations apply to the other parts. Here is what I did: — Copied the main part to many using the pattern tool in model environment.

I also tried leaving them within the main component.

Feature Pattern creation

I also tried to do it with the linear option but despite measuring exact distances between pieces, the CAM operation is a little off kilter by the time it reaches the last one. Thank you! I found what I will call a work around for this issue. Please fix so that you can do this with bodies.

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Why would you want to have a zillion different components with different origins? If you make a pattern of bodies and then convert to components before going to CAM, it will not work. Why Fusion ? Subscribe Free Trial. Hey JetForMe, We resolved the issues. Here is the video.